Painkiller

I'm happy to share some of the work I did while working on Painkiller. As an Environment Artist on this project, I was responsible for crafting immersive worlds. My work included building environment assets, shaping level compositions, developing modular kits, setting up lighting, work on shaders and ensuring visual consistency across various locations. I collaborated closely with our environment team, lighting, vfx, level design, and amazing technical team to maintain both artistic quality and performance. The scope of work I did vary depending on the level/location I worked on. I want to extend my sincere thanks to everyone in the Art and Design Department whose dedication made this world come to life. While on this project I have learned a lot from amazing and very skilled people at Anshar Studios.

One of the few gameplay assets I did for the Painkiller

One of the few gameplay assets I did for the Painkiller

One of the materials I worked on, alongside amazing Jakub Krych